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Days Gone has anticipated release, cinematic features

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Days Gone has anticipated release, cinematic features

Diego Gutierrez, Staff Writer

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Gamers are counting the days, until Days Gone hits PlayStation 4 on April 26, as they anticipate it to be the biggest blockbuster game of 2019 and a fork in the road for the gaming scene.

Since first being revealed at the end of the E3 gaming expo in 2016, Days Gone excited fans for it’s potential to be a game changer in the survival horror genre. Fans of the game have been waiting to play it a long time as a leaked release date of Dec. 29, 2018 came and went with relatively little news about the status of the game. it was true until the game was slated for a Feb. 22 release, which was again pushed back again until April 26.

Days Gone, which is devoid of a multiplayer pays homage to a genre of gaming that relies heavily on a narrative approach. It represents the antithesis of industry trends that have focused on multiplayer modes and in-game purchases.

Fans are excited to see how Days Gone contrasts against the biggest games of the past two years like Fortnite, Call of Duty Black Ops 4 and Fallout 76 e game drips in atmosphere featuring a dynamic weather system and a unique way to traverse the landscape. Fans are also looking forward to its solid combat gameplay which is supposed to feature a revolutionary enemy Artificial intelligence. Leading with a superstar voice actor, developer SIE Bend Studio is on a mission to remind everyone that big budget video games have the ability to rival cinema, not only in sheer scale and spectacle but also in the depth of the stories they tell. Days Gone is set in a post-apocalyptic Pacific Northwest of the United States.

The game takes place two years after a global pandemic occurred which killed almost all of humanity. Players will occupy the role of Deacon St. John, a hardened biker and a former out- law-turned-drifter and bounty hunter. Deacon moves from settlement to settlement on his motorcycle going cannibalistic creatures called “freakers” and other humans along the way. As the virus continues to spread, it affects everything, ranging from bears to dogs, to people, to small children.

The virus causes the infected to take on unique abilities and weaknesses enabled by individual AI systems. Hordes of “freakers” move throughout the map in their own fluid and organic way, changing the landscape and ensuring that every experience is fresh and new. The currency is “freaker” ears and the player gets to decide what kind of person they want Deacon to be through dialogue and moral choices.

Through blending elements of hit shows like the Walking Dead and Sons of Anarchy, SIE Bend Studios hopes to breathe life into a genre that has been fading into the background since the dawn of this current console generation and we will soon finally get to see if they got it right.

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